> Forest of True Sight > Questions & Answers Reload this Page Is it free roaming?
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Old May 20, 2005, 11:31 AM // 11:31   #21
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I've just got stuck in a map... is there a way to get out again? Who should I call? Ghostbusters?


(I got trapped behind a gate after Prince Ruik opened it to free some prisoners, and my stupid cat is jammed up behind me)

Last edited by Morat; May 20, 2005 at 11:34 AM // 11:34..
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Old May 20, 2005, 12:11 PM // 12:11   #22
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Quote:
Originally Posted by Sjoerd
I am personally a tad annoyed by the "roads". Some times if you want to go down a hill which doesn't seem very steep you just can't because an invisible wall is blocking your way. You will then have to walk around and find a road down. Frankly, lot of maps are just open air mazes. A little more freedom in walking around would have been very welcome.
I found that to be a menace early on the game.. As of now, I have learned to live with it. There's nothing else you can do about it anyway. Me and a friend had some fun when we came across a little gap and were forced to make our way around it.

"Careful, Mariena! This gap here is 5" deep! Wouldn't want you to die and all."
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Old May 20, 2005, 03:39 PM // 15:39   #23
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The game is setup to use restricted movement as tactics for PvP and PvE. Missions are designed with this in mind.

It's not rushed. It's polished. And it was intended to be restrictive.
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Old May 20, 2005, 03:46 PM // 15:46   #24
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Quote:
Originally Posted by RockHardly
I noticed when I started playing it that it was very restrictive. I thought this was just because I wasn't used to it.

The fact that you have to write in "/jump" to jump is pretty lame - along with the no swimming and the invisible walls, it really tears away from the immersiveness.

It's simply not polished. I'm just annoyed because what I thought was a "new to the control" issue is actually a "design decision" issue. That bothers me.
You got to be kidding right?
Not being able to go into deep water, climb up a vertical mountain, or have to use /jump to jump is no game breaker be me considering all the positives this game brings to the table.
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Old May 20, 2005, 04:08 PM // 16:08   #25
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Agh!!

Did Final Fantasy have jumping? No!
Shadow Hearts? No!
Phantasy Star or Chrono Trigger? No, and no!
Star Ocean? Nope!

Some of the greatest games of all time did not need jumping to rock your gaming world, and neither does Guild Wars. (Please note that none of those games had swimming either. )

If this game was actually an MMORPG, then it would probably have those things. But it's not. It's about the strategy and skill, not the ability to run behind someone at the exact moment to explot a glitch where they're spells won't work if you are standing in a certain spot!

Removing the free roaming environment also removes innumerable bugs that would negatively affect the gaming experience. Trust me, it's a good thing.




P.S. Yes, I know the Final Fantasy Legend III had jumping. But come on: It was only one out of fifteen.
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Old May 20, 2005, 04:08 PM // 16:08   #26
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Quote:
Originally Posted by RockHardly
You're kidding?

This is not good.

I should have played the beta a bit more before committing to this game.
hes joking everybody

he played the beta
nobody is so stupid not to discover the invisible walls ,the missing *jump * button, or the way you can only run in some water

it is a joke and he got the collectors edition as well from the price
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